package gamagora
{
	import flash.display.Sprite;
	
	import gamagora.game.states.OSEndJungleState;
	import gamagora.game.states.OSEndWomanState;
	import gamagora.game.states.OSIntroState;
	import gamagora.game.states.OSMenuState;
	import gamagora.game.states.OSPlayState;
	
	import org.flixel.FlxGame;
	
	[SWF(width="960", height="540", backgroundColor="#000000")]
	[Frame(factoryClass="gamagora.OSPreloader")]
	
	public class OpenSky extends FlxGame
	{
		public function OpenSky()
		{
			super(960, 540, OSMenuState, 1, 60, 60);
			//super(960, 540, OSIntroState, 1, 60, 60);
			//super(960, 540, OSPlayState, 1, 60, 60);
			//super(960, 540, OSEndWomanState, 1, 60, 60);
			//super(960, 540, OSEndJungleState, 1, 60, 60);
		}
	}
}
